You can see the converter clearly here:Īs for technical details, you're mostly on the dot, but most later games also featured mapper circuitry to allow the NES to address more memory. ![]() So, for a while, the cheapest way to get a Famicom converter was to rip apart a cheap game like Gyromite and hope it was part of a certain run. A few early games literally consisted of a Famicom game board plugged into an internal 60-to-72 pin adapter. They're quite pleasing to look at:Īnother piece of trivia: The Famicom had a 60 pin cartridge port, while the NES had a 72 pin cartridge port (iirc they removed a few pins, relocated a few from the Famicom's bottom port, and added pins for the lockout chips). While most later systems featured mostly standardized cartridge designs, Famicom carts wildly vary in color and design from publisher to publisher. Here's a comparison shot of the NES and Famicom versions of Super Mario Bros. I haven't popped open any NES games, but I'd have to guess most, if not all NES games just used a Famicom sized board to simplify manufacturing. The article didn't include any pictures of Famicom carts, but basically, they're about half as tall as NES cartridges. This design put even more stress on the ZIF socket than standard game insertion, bending pins and eventually causing units to be unplayable without the Game Genie present." When inserted into the NES, there isn't much wiggle room, if I recall.Įdit: Wikipedia says, "Therefore, the Game Genie was designed in such a way that it did not need to be depressed in order to start the game. The Game Genie seemed to make everything a bit tighter. Nevertheless, every game I had that would not work in the NES would work just fine with the Game Genie attached (and you can always choose to enter zero cheat codes). I never understood why you don't need to push "down" the Game Genie a bare cart would never function unless pushed down. The combo is too long to be pushed down, and the NES door remains open while playing. This combo is then inserted into the NES, Game Genie-first. The Game Genie is a mini cartridge that attaches to a game cart (to apply cheats/mods through a code-entry screen). Anyways, all our favorites were the same with the rest of the world: mario, contra, battle city (this one was a real hit! everyone had it). Ridiculous bottom-left cartridge with the picture of Morpheus from the Matrix and hilariously named FBI was clearly released in 1999 or later. After SEGA released their mega drive 2 console in Russia, dendy business started to decline. ![]() Also there was a lot of 10-in-1 (100-in-1 even) catridges. Cartridges were cheap and abundant, about $2-4 each. I believe it was even better than original famicom, since original controllers were detachable and easily replaced and also it came with a lightgun. Nintendo themselves weren't interested in our market, so Russian-Chinese manufacturers promoted their clone quite freely. Actually, history of game consoles in Russia in early 1990s is quite curious. Guess what, we used to blow into our cartridges too when they didn't work. ![]() In Russia we had so-called Dendy (hardware clone of Famicom made in Zelenograd) which had that exact vertical slot.
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